Beginner Guides
3 Kingdom Come: Deliverance 2 pages in Beginner Guides.
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Beginner's GuideIn your first hours of Kingdom Come: Deliverance 2, finish the prologue, take the combat training and Master Tomcat's duel, recover Pebbles and Mutt, keep Savior Schnapps for saves, eat, sleep and wash, haggle every trade and avoid crime. Skills rise by use, so the early weakness after the prologue passes quickly.
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Best Early ChoicesThe early choices that matter most in Kingdom Come: Deliverance 2 are the Wedding Crashers route (Radovan or the miller), which horse to keep, your first perks and where you get armor and a sword in the Trosky region. The prologue playstyle choice (Soldier, Adviser or Scout) gives only small starting bonuses, so Game Rant suggests Adviser or Soldier.
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Money Making GuideThe fastest legal groschen in Kingdom Come: Deliverance 2 come from archery and fistfight contests, Riddler Barley (550 groschen for four riddles), dice, treasure maps, brewing and selling potions, blacksmithing and, in Kuttenberg, the weekly tournament (over 1,000 groschen a win in later rounds). Theft pays too, but stolen goods must go to a fence such as Whitebeard, who holds only 240 groschen.