Gameplay
11 Kingdom Come: Deliverance 2 pages in Gameplay.
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Crime and ReputationIn Kingdom Come: Deliverance 2 a crime that someone witnesses or discovers gets Henry confronted by the victim or a guard, and he can pay a fine, talk his way out, flee or fight, or accept punishment: the stocks, caning, branding on the neck, or hanging for a serious crime while still branded. Reputation is tracked per town, region and person.
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DiceDice in Kingdom Come: Deliverance 2 is a six-dice game where you set aside scoring dice (a 1 is 100, a 5 is 50, three of a kind is 100 times the face, three 1s are 1,000), then bank the turn or reroll the rest, losing the turn's points if a roll scores nothing. Badges of Tin, Silver or Gold and special dice such as the Weighted Die bend the odds.
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Food, Sleep and HealthIn Kingdom Come: Deliverance 2 Henry must eat and sleep: keep nourishment under 100 and energy above 50, sleep about eight or nine hours a night, and never eat food below condition 50. Health returns through sleep, Marigold Decoction and other potions, while bleeding stops only with bandages. -
Hardcore ModeHardcore Mode came to Kingdom Come: Deliverance 2 free in Patch 1.2.4 on Apr 15, 2025. It hides Henry's position on the map, removes fast travel, the compass directions and combat cues, stops enemies surrendering, and makes the player pick at least three permanent negative perks from a list of ten.
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HorsesHenry's first horse in Kingdom Come: Deliverance 2 is Pebbles, his mare from the first game, recovered at the Semine stables with a Speech check or for a fee; riding her about 35 km unlocks the hidden perk Good Old Pebbles. Herring is offered at Trosky Castle, more than 20 other horses are sold or stolen, and Update 1.3 added free horse racing. -
Mutt the DogMutt, Henry's dog from Skalitz, goes missing early in Kingdom Come: Deliverance 2 and comes back through the side quest Mutt, which ends with a wolf fight near the Nomads' Camp; reuniting opens the Houndmaster skill, whose commands include Heel, Stay, Go Home, Sic'em, Track, Free! and Bark. Mutt cannot be killed, and feeding him fresh meat keeps him obedient.
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PerksPerks in Kingdom Come: Deliverance 2 are bonuses bought with perk points, one earned each time a stat or skill levels up. Tiers open at even levels from 6 to 20 in each of 20 trees. Outlets most often name Jack of All Trades, Secret of Matter, Martin's Heritage, Deft Hands and Diehard among the best.
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Saving and Savior SchnappsKingdom Come: Deliverance 2 has no free quicksave: you save by drinking a Savior Schnapps, sleeping in a bed you own, using Save and Quit from the menu, or through autosaves at quest milestones. Savior Schnapps is brewed from wine, one nettle and two belladonna, or bought cheaply at taverns and apothecaries.
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Skills and StatsHenry has 4 main stats (Strength, Agility, Vitality, Speech) and 15 skills in Kingdom Come: Deliverance 2. Each one levels by use, caps at 30 like the main level, and gives a perk point every time it rises.
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Speech and CharismaDialogue checks in Kingdom Come: Deliverance 2 pass or fail outright: the stat a line uses (Persuasion, Coercion, Impression, Domination, Presence or Intimidation) must meet the check's level, and each draws on Speech, Charisma, gear and reputation. Speech is a main stat raised by haggling, books and passed checks; Charisma (maximum 30) comes from clean, fine clothes, baths, perfumes and perks. -
Stealth, Lockpicking and PickpocketingIn Kingdom Come: Deliverance 2 you sneak by crouching in quiet, dark clothes, knock people out or stealth kill them (a dagger is needed to kill) from behind, open locks by holding the cursor in a lock's gold sweet spot while turning it, and pickpocket by banking time on a reddening screen before taking items from a wheel. Miller Kreyzl in Lower Semine teaches all three.