Kingdom Come: Deliverance 2: Mysteria Ecclesiae out forSince Nov 11, 2025

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Perks

Perks in Kingdom Come: Deliverance 2 are bonuses bought with perk points, one earned each time a stat or skill levels up. Tiers open at even levels from 6 to 20 in each of 20 trees. Outlets most often name Jack of All Trades, Secret of Matter, Martin's Heritage, Deft Hands and Diehard among the best.

In Kingdom Come: Deliverance 2 a perk is a permanent bonus that Henry buys with a perk point, and he earns one point every time a stat or skill levels up. Game Rant explains that a point can be spent in any tree, not only the one that earned it. Each of the 19 stats and skills on Skills and Stats has its own tree, and the Main Level has one more. Tiers open at even levels from 6 to 20, as PCGamesN's list shows, and some pairs exclude each other.

Quick facts

Perk points One per level of any stat or skill (Game Rant)
Trees Main Level, 4 stats and 15 skills
Tiers At levels 6, 8, 10 up to 20, mostly two perks each (PCGamesN)
Total perks Not published by Warhorse; Game Rant counts 275, PCGamesN's list "roughly 330" with starting perks
Respec Lethean Water (PCGamesN)
Hidden perks 9 in Game Rant's list, unlocked by doing things

How perks work

Perk points come from leveling, not from the main level. Game Rant says a point arrives each time a main stat or skill levels up, perks Henry can afford show a yellow star, and derived stats such as Charisma give no points. A perk still needs its tree to reach the tier's level, so a Swords perk at 12 waits for Swords 12.

Some perks force a choice. PCGamesN's list marks mutually exclusive pairs, such as Martin's Heritage and Radzig's Heritage at Main Level 10 and Secret of Equilibrium against Secret of Matter in Alchemy. Taking one locks the other out.

Perks can be reset once with Lethean Water. PCGamesN's potion list calls the reset "irreversible and painful".

The numbers below are PCGamesN's as of its May 16, 2025 update, paraphrased. Warhorse has changed perks since. Patch 1.2 (Mar 13, 2025) reworked Warmonger, Opening Strike and Tendon Slicer and stopped Next to Godliness from healing without end. Patch 1.4 (Sep 9, 2025) reworked Infantryman and weakened the hidden horse perks. Patch 1.5 (Nov 11, 2025) fixed Natural Camouflage. See Patches and Updates.

The best perks, as outlets name them

TheGamer's ranking of the best perks (Feb 18, 2025) names Cushion, Sic 'em!, Locksmith, Deft Hands, Leg Day, Secret of Matter, Jack of All Trades, Martin's Heritage, Furor Teutonicus and Diehard. It describes Furor Teutonicus, a later Warfare perk, as raising attack power while Henry's health is below 75.

Game Rant's early-game advice is to spend the first points on staying alive. Its must-do list names Head Protection (Warfare) and Thick-Blooded (Vitality).

PCGamesN's list points to the perks that change how the game plays. Its picks include Jack of All Trades (+2 to skill checks and more XP from them), Secret of Matter (an extra potion per brew), the Train Hard, Fight Easy! and Deft Hands lines that cut weapon requirements, and Explorer, which reveals the whole map.

Main Level

Level Perk Effect
6 Charming Man or Opportunist +10% reputation gained, or +10% reputation lost (exclusive)
8 Driven by Vengeance More damage and faster stamina recovery after a kill
8 Memorable Reputation changes spread more widely
8 Undaunted Cavalier Charisma above 20 adds armor
10 Burgher +1 Strength, Agility, Vitality, Speech near towns and villages
10 Local Hero +2 to those four where reputation is good
10 Martin's Heritage or Radzig's Heritage Faster Swords, Craftsmanship, Survival XP, or faster Heavy Weapons, Marksmanship, Scholarship XP (exclusive)
12 Criminal Element or Good Natured Brands fade faster, stolen goods sell 10% higher, +2 Coerce, Dominate, Dread; or +2 Persuasion, Impression, Presence and guards called less (exclusive)
12 Night Crawler At night +2 Strength, Agility, Vitality and +3 Stealth
14 Pacifist or Warmonger 12 hours without killing: +2 non-combat skills, +3 Speech; or after a won fight: combat bonuses for 6 hours (exclusive)
16 Heroic Vigor Each Vitality level adds a stamina point, past levels included
16 Well-Built Carrying capacity grows faster with Strength

Source: PCGamesN's perk list, May 16, 2025. Patch 1.2 changed Warmonger so it raises the chance to land a hit.

Strength, Agility, Vitality and Speech

Tree Level Perk Effect
Strength 6 Hard-Working Lad Large carried items weigh half, +8 capacity
Strength 6 Train Hard, Fight Easy! Weapon Strength requirements -2
Strength 8 Pack Mule / Wrestler More capacity / clinches easier to win
Strength 10 Tight Grip More reliable stealth kills and knockouts
Strength 10 Train Hard, Fight Easy! II Requirements -5
Strength 12 Strong as a Bull / Vanguard +20 lb capacity / shield blocks cost 30% less stamina
Strength 14 Grand Slam / Thrasher Blunt damage +5% / charged attacks +5%
Strength 16 Strong Arm Stamina recovers while holding a charged attack
Agility 6 Deft Hands / Featherweight Weapon Agility requirements -2 / fall damage -30%
Agility 8 Dominant Hand / Nimble Stance Cheaper one-handed fighting without a shield / dodges cost 40% less stamina
Agility 10 Deft Hands II / Ranger Run Requirements -5 / stamina boost after 10 seconds of sprinting
Agility 12 Creeping Phantom / Totentanz Sneaking +15% faster / perfect dodge gives +15% attack for 5 seconds
Agility 14, 18 Finesse, Viper (I and II) Slashing or piercing damage +5% each rank
Agility 16 Creeping Phantom II Sneaking +35% faster
Vitality 6 Ascetic / Thick-Blooded Nourishment falls 30% slower / slower bleeding
Vitality 8 Balanced Diet / Creative Soul 3 days without overeating: +20% stamina regen / energy refills while crafting or playing dice
Vitality 10 Next to Godliness / Well-Dressed Washing heals 10 health / dirt builds 20% slower
Vitality 12 Hermes' Haste / Marathon Runner Sprint speed +20% / running costs 20% less
Vitality 14 Red Mist / Revenant Bonuses below 25 health / health regenerates up to 50
Vitality 16 Diehard A fatal wound leaves Henry at 25% health
Vitality 18 Never Surrender Armor bonus below 25 health
Speech 6 Polished Wares / Silver Tongue +10% for near-perfect gear sold / +4 Speech when haggling
Speech 8 Adept of the Mystic Arts / Artisan 10% better prices on recipes and books / on weapons, armor, clothing
Speech 10 Hustler / Jack of All Trades Easier to sell stolen goods / +2 to skill checks, more XP
Speech 12 Battle Cry / Ladies' Man +10% damage for 10 seconds / +2 checks and discounts with women
Speech 14, 20 Dreaded Warrior (I and II) Battle cry lowers enemy courage
Speech 16 Final Offer A losing-patience merchant makes one more offer
Speech 18 Battle Cry II +15% in total

Source: PCGamesN's perk list, May 16, 2025. Game Rant also lists a Strength perk, Heracles: +1 Charisma for every 5 levels of Strength.

Combat trees

Tree Level Perk Effect
Warfare Start Evade, Feint, Perfect Block, Riposte The basic combat moves
Warfare 6 Head Protection / Steadfast Head damage -20% with a helmet / blocks cost 20% less stamina
Warfare 8 Against All Odds / Hardened Veteran Outnumbered: +2 Strength, Agility, Warfare / combat stamina regen +10%
Warfare 10 River / Rock Solid Dodging or sprinting: +3 Warfare / +20 armor after 10 seconds standing firm
Warfare 12 Ironclad / Unbreakable Armor weight costs less stamina / outnumbered: stamina 20% faster
Warfare 14 Knight in Shining Armor / Masterful Feint Charisma bonus in plate / feints work on tougher foes
Warfare 16 Hardened Veteran II / One Man Army +10% more regen / +10% damage when outnumbered
Swords 6 Opening Strike / Precise Strike Attacks after a wound harder to block / charged attacks harder to parry
Swords 8 Showtime / Tendon Slicer Combos and Master Strikes restore stamina / combos sap Agility and Strength
Swords 10 Gladiator / Swordmaker's Wisdom +5 Swords without a shield / +3 Craftsmanship, swords wear 25% slower
Swords 12 Cleaver / Cutting Edge / Whirlwind Hunting swords +15% / sabers bleed faster / +30% defense with a sword
Swords 14 Magister Dimicator A combo gives +5 Swords for 30 seconds
Swords 16 Arm of Beowulf Longsword usable with a torch
Swords 18 Slice and Dice Each following strike deals more
Heavy Weapons 6 Shieldbreaker / Sundering Blow Heavy attacks harder to block / enemy armor counts 10 less
Heavy Weapons 8 Blunt Force Trauma / Brute Force Charged attacks +10% / heavy weapon damage +5%
Heavy Weapons 10 Aim to Maim! / Bonebreaker Axes cause faster bleeding / blunt hits slow stamina regen 15%
Heavy Weapons 12 Menacing Presence Foes flee sooner from full armor and a heavy weapon
Heavy Weapons 14 Onslaught / Sundering Blow II Combos cost half stamina / armor counts 20 less
Heavy Weapons 16 Concussing Blow / Green Knight Blunt combos stop dodges for 20 seconds / axe combos +20%
Heavy Weapons 18 Brute Force II / Hack and Slash +5% more / unbroken attacks grow stronger
Polearms 6 Keeping a Distance / Hardwood Cheaper blocks / polearms wear 25% slower
Polearms 8 Long Reach / Militia Training Attacks cost 10% less stamina / lower requirements
Polearms 10 Impaler / Iron Harvest Piercing +10% / stamina back after a combo
Polearms 12 First Strike / Infantryman First attack +35% / stronger charged attacks
Polearms 14 Long Reach II / Tormenting Strike More savings / combos slow enemy stamina
Polearms 16 Artery Slasher / Impaler II Faster bleeding / more piercing
Polearms 18 Iron Rain Unbroken attacks grow stronger
Marksmanship 6 Crippling Shot / Steady Aim Hits cut enemy stamina / holding still 2 seconds adds damage
Marksmanship 8 Salvo Faster reload and aim after each shot
Marksmanship 10 Hal Shot First / Sagittarius First shot +15% / less drain on horseback
Marksmanship 12 Forbidden Weapon / Skirmisher / Thundering Blast Bolts bleed more / bow on foot: +20% stamina recovery / first gunshot debuffs foes
Marksmanship 14 Crippling Shot II / One Shot at Glory Stronger / a ranged kill makes the next shot +50%
Marksmanship 16 Hal Shot First II / Steady Aim II +15% more / stationary shots +30%
Marksmanship 18 Eagle Eye Time slows for 3 seconds while aiming
Unarmed 6 Belligerent Brawler / The Harder They Fall Cheaper, harder punches for 30 seconds / +5 Unarmed against armed foes
Unarmed 8 Kurzkampf / No Pain No Gain Clinch attacks +10% / +15% stat XP from fist fights
Unarmed 10 Bring 'em On! / Start Me Up! / String Like a Bee Bonuses after a defeat / combos restore stamina / +30% for the first 30 seconds
Unarmed 12 Battering Ram / Sandman Combos slow enemy stamina 50% / easier stealth kills and knockouts
Unarmed 14 Evening the Odds / Rigenmeister Punches +10% / chokehold knockout from a clinch
Unarmed 16 Jawbreaker / Kurzkampf II Harder blows / clinch attacks +15% more

Source: PCGamesN's perk list, May 16, 2025, which spells "Hal Shot First" and "String Like a Bee" this way. Patch 1.4 changed Infantryman to add +5 polearm skill and lower enemy defense. Weapon details are on Combat Guide, Melee Weapons, Bows and Crossbows and Firearms.

Crafting, survival and social trees

Tree Level Perk Effect
Alchemy 6 Art of Preservation / Enthusiast / Potion Seller Food and herbs decay 50% slower / no fatigue while brewing / potions sell 30% higher
Alchemy 8, 14 Secret of Equilibrium or Secret of Matter (I and II) Forgives brewing mistakes, or 1 then 3 extra potions per brew (exclusive)
Alchemy 10 Poison Specialist / Purple Haze Longer poisons / +1 Vitality per active potion or drink
Alchemy 12 Dark Arts Apprentice / Water of Life Easier brewing after midnight / potions heal 25% faster
Alchemy 16 Secret of Secrets A perfect brew gives top quality
Alchemy 18 Special Powder Self-made gunpowder works better
Craftsmanship 6 Razor Sharp / Seven-League Boots / Well-Fitted Self-sharpened weapons +10% / boots save stamina / quieter self-repaired gear
Craftsmanship 8 Helping Hand / Thorough Maintenance Repairs 20% cheaper / gear wears 10% slower
Craftsmanship 10 Hardened Steel / Keen Eye Forged weapons wear 20% slower / paid repairs give XP
Craftsmanship 12 Locksmith / Totally Legit +3 Thievery for lockpicking and extra picks from scrap / stolen status fades faster
Craftsmanship 14 Bowyer Kit-repaired bows and crossbows +10%
Craftsmanship 16 Martin's Secret Forge the top quality tier
Drinking 6 Nightcap / Saint Vivian's Grace Resist hangovers / less fall damage drunk
Drinking 8 Beerfoot / Lucky Day Quieter indoors drunk / drunker means fewer wasted dice badges
Drinking 10 Beer Belly / Drunk's Luck / Heavy Duty Beer fills twice as much / +4 Thievery / +4 Craftsmanship while tipsy
Drinking 12 Cheers! / Indomitable Drunk Wine or beer heal 5 health / milder drunkenness
Drinking 14 Drunken Fool / Tavern Brawler Talk out of minor crimes drunk / +4 Unarmed while tipsy
Drinking 16 Enhanced Mixture / Experienced Reveler Potions heal while drunk / bonuses start sooner
Horsemanship 6 Knight Training / Saddler Mounted attacks 15% cheaper / better cobbler's kit repairs
Horsemanship 10 Ride Like the Wind; Roadrunner or Wildrunner Cheaper galloping; cheaper riding on or off roads (exclusive)
Horsemanship 12 Final Stretch / Trample Speed burst near empty stamina / charges lower morale
Horsemanship 14 Into the Fray / War Horse Charged saddle attacks +20% / kills raise the horse's morale
Houndmaster Start Lifesaver Mutt defends Henry in battle
Houndmaster 6 Hunt! / Search! Mutt hunts game / Mutt finds points of interest
Houndmaster 10 Charming Companion / Hellhound +3 Charisma with Mutt near / foes flee sooner
Houndmaster 12 Bark! / Dogs' Best Friend / Heightened Scent Mutt barks on command / dogs stay quiet / Mutt finds enemies
Houndmaster 20 Sic 'em! Mutt attacks 20% harder
Scholarship 6 Cushion +50% comfort while sitting
Scholarship 8 Wonders of Beasts / Man / Nature Faster XP for two skills each
Scholarship 10 Liberal Arts / Contemplative Shows how hard a dialogue check is / slower needs while still
Scholarship 12 Fundamentals of Law / Medicine +2 Speech with guards, lower fines / better bandages
Scholarship 14 Fundamentals of Theology Shrine prayer guards against mortal injury for 12 hours
Scholarship 18 Explorer Reveals the whole map
Stealth Start Stealth Kill / Takedown Dagger kill / chokehold knockout
Stealth 8 Fleeting Shadow / Natural Camouflage Bonuses while wanted / dirtier is harder to see
Stealth 10 Ordinary Man; Rodent or Weasel Boy Crimes forgotten faster; quieter indoors or outdoors (exclusive)
Stealth 12 Deceptive Stance / Escape Artist / Surprise Attack +3 Warfare without armor / searchers give up sooner / unseen shots debuff
Stealth 18 Ambusher +20% against unaware targets
Survival 6 On the Poacher's Trail / Wanderer Herbs, game and hides sell for double / better wild beds
Survival 8 Flower Power / Master Cook +2 Charisma carrying 30 fresh herbs / cooked food at full condition
Survival 10 Bounty of the Wild / Leg Day / Lucky Find More from animals / Strength from picking herbs / extra finds
Survival 12 Heartseeker / Leshy Chest shots +10% / forest bonuses
Survival 14 Master Fletcher Arrows fly farther and pierce more
Survival 16 Wild Man Leshy outside every town
Thievery 6 Nimble Fingers / Silent Fiddler Pickpocket timer 10% slower / near-silent lockpicks
Thievery 8 Rapid Flight / Tool Master A failed pickpocket goes unnoticed / sturdier picks
Thievery 10 Hidden Pockets / Thief's Eyes 33% chance to avoid a search / shows where items count as stolen
Thievery 12 Back Alley Skirmisher / Lawbreaker One-handed without a shield +10% / bonuses while wanted
Thievery 14 Mischief Artist / Stamping Ground +3 Thievery and Stealth after a theft / +3 Stealth in settlements
Thievery 18 Inconspicuous / Master Thief Victims may not see Henry / simple locks open almost at once

Source: PCGamesN's perk list, May 16, 2025; higher ranks of several perks are left out. Game Rant gives Locksmith as 1 to 3 extra lockpicks per forged scrap-iron item, and TheGamer gives Rapid Flight a 3-minute cooldown.

Hidden perks

Hidden perks are not bought: Henry earns them by doing something often enough. Game Rant's list names nine.

Hidden perk How to unlock Effect
Good Old Pebbles Ride Pebbles about 35 km Raises Pebbles' stats
Red Herring Ride Herring about 50 km Raises Herring's stats
Hammered Craft 50 blacksmithing items Heavy weapons cost 10% less stamina per swing
Lab Dweller Craft 20 potions Potions and poisons last longer, shorter hangovers
Resistance Pick 200 poisonous herbs +2 Vitality
Steak Tartare Drink the Strange Potion of the hidden alchemist in south Kuttenberg Eat raw and rotten meat safely
Tool Master Open 20 locks with lockpicks Picks last 15% longer
Master Strike, Sticky Fingers Named in Game Rant's list

Source: Game Rant's hidden perk guide, Feb 27, 2025; riding distances from TheGamer. Patch 1.4 slightly reduced the Pebbles and Herring boosts. See Horses.

Frequently asked questions

What are the best perks in Kingdom Come: Deliverance 2? In Kingdom Come: Deliverance 2, TheGamer's ranking names Cushion, Sic 'em!, Locksmith, Deft Hands, Leg Day, Secret of Matter, Jack of All Trades, Martin's Heritage, Furor Teutonicus and Diehard. Game Rant recommends Head Protection and Thick-Blooded for the early game.

How do you get perk points in Kingdom Come: Deliverance 2? In Kingdom Come: Deliverance 2 Henry gets one perk point each time a main stat or skill levels up, and he can spend it in any tree, according to Game Rant.

How many perks are in Kingdom Come: Deliverance 2? Warhorse has not published a total for Kingdom Come: Deliverance 2. Game Rant counts 275 perks, and PCGamesN's list has roughly 330 entries counting Main Level and starting perks.

Should you pick Martin's Heritage or Radzig's Heritage in Kingdom Come: Deliverance 2? In Kingdom Come: Deliverance 2 the two Main Level 10 perks exclude each other: Martin's Heritage speeds Swords, Craftsmanship and Survival, and Radzig's Heritage speeds Heavy Weapons, Marksmanship and Scholarship, per PCGamesN. TheGamer's best-perks list includes Martin's Heritage.

Can you respec perks in Kingdom Come: Deliverance 2? Yes. In Kingdom Come: Deliverance 2 drinking Lethean Water lets Henry reselect his perks, according to PCGamesN.

What are the hidden perks in Kingdom Come: Deliverance 2? Kingdom Come: Deliverance 2 has hidden perks earned through actions, and Game Rant lists nine: Good Old Pebbles, Hammered, Lab Dweller, Master Strike, Red Herring, Resistance, Steak Tartare, Sticky Fingers and Tool Master.

Sources

Moments

Kingdom Come Deliverance 2 - 10 Early Game Mistakes to Avoid

IGN

  1. In Kingdom Come: Deliverance 2 a perk is a permanent bonus that Henry buys with a perk point, and he earns one point…

Kingdom Come Deliverance 2 - 25 Essential Beginner's Tips & Explanations (Gameplay Mechanics Guide)🔎

WolfheartFPS

  1. Perk points come from leveling, not from the main level. Game Rant says a point arrives each time a main stat or skill…

The ULTIMATE Starter's Guide for Kingdom Come: Deliverance 2

Strat Gaming Guides

  1. Some perks force a choice. PCGamesN's list marks mutually exclusive pairs, such as Martin's Heritage and Radzig's…
  2. PCGamesN's list points to the perks that change how the game plays. Its picks include Jack of All Trades (+2 to skill…
  3. Hidden perks are not bought: Henry earns them by doing something often enough. Game Rant's list names nine.

See also

About this page

Last updated Oct 25, 2026 by the Vi.ki team. Page text CC BY-SA 4.0.

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