Kingdom Come: Deliverance 2: Mysteria Ecclesiae out forSince Nov 11, 2025

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Historical Background

Kingdom Come: Deliverance 2 is set in Bohemia in 1403, during the war between King Wenceslas IV and his half-brother Sigismund of Hungary, in the real Trosky Castle region and the silver town of Kuttenberg (Kutná Hora). Many characters are real people, but Warhorse aims for "historical immersion" rather than exact accuracy, and moves or invents events for the story.

Kingdom Come: Deliverance 2 is set in the Kingdom of Bohemia in 1403, a couple of weeks after the first game ends, during the war between King Wenceslas IV and his half-brother King Sigismund of Hungary, per TheGamer and Deep Silver. Its two maps are real places: the Bohemian Paradise around Trosky Castle, and Kuttenberg, today's Kutná Hora, a silver-mining town and UNESCO World Heritage site (PLAION). Many of its nobles really lived, among them Sigismund, Jan Žižka, Hans Capon's real model and Markvart von Aulitz, but Henry of Skalitz is fictional. Warhorse aims for what it calls "historical immersion" rather than a one-to-one recreation: it moves some events, invents most of what its real people do, and lets some arms and armor appear a few years early or late (TheGamer).

Monks in black habits walk in pairs along a wet cobbled road toward a tall Gothic church with pointed windows and a spire, the low sun behind it and trees framing the view.
From Mysteria Ecclesiae: a line of monks walks on a cobbled road toward a Gothic church and its spire at sunset. Warhorse Studios and Deep Silver

Quick facts

Year 1403 (TheGamer)
Kingdom Bohemia, in the Holy Roman Empire (Warhorse on Steam)
The war King Wenceslas IV against his half-brother King Sigismund of Hungary (Deep Silver)
Regions Trosky Castle and the Bohemian Paradise; Kuttenberg (Kutná Hora) (PLAION)
Kuttenberg today Kutná Hora, about 70 km east of Prague
Trosky Castle Built around 1380 (Deep Silver)
Historical consultant Joanna Nowak, Warhorse (Warhorse)
Real people in the game Sigismund, Radzig Kobyla, Jan Žižka, Hans Capon, Otto von Bergow, Jobst of Moravia, John II of Liechtenstein, the Dry Devil, Markvart von Aulitz (Game Rant)
Named, never seen King Wenceslas, Jan Hus
Fictional Henry of Skalitz, Father Godwin, Istvan Toth

Bohemia in 1403

Spoiler note: this page names how some characters' stories end, including Markvart von Aulitz's.

Bohemia in 1403 was a kingdom without its king. Warhorse's own summary of the series' history, on the first game's Steam page, tells it this way: after the death of Emperor Charles IV his son Wenceslas inherited the crown, and Wenceslas's half-brother Sigismund, King of Hungary, came to Bohemia, kidnapped him and was left free to plunder the kingdom. Kingdom Come: Deliverance 2 takes place while that war goes on.

The nobility was split. "Everything is divided," Warhorse historical consultant Joanna Nowak says in Deep Silver's article on the real history: lords tried to work out which side would benefit them most, allegiances shifted, and Sigismund's armies marched through villages taking food and animals. In the game Sigismund is the overarching enemy and Otto von Bergow, lord of Trosky, has taken his side (Game Rant).

The game shows the politics but not the kings' court. Lords loyal to Wenceslas meet in cutscenes, and the in-game codex explains the events, though some come out of order or with people who were not there; Wenceslas himself and the preacher Jan Hus are named but never seen (Game Rant). The story itself is on Story and Main Quest Walkthrough.

How Warhorse approaches history

Warhorse aims for believable detail, not a reenactment. It told TheGamer that the game is not a one-to-one recreation and that some sacrifices were made for enjoyment: armor and weapons are kept flexible, so a few may not have existed yet in 1403 or were already out of fashion, for the sake of player choice.

The research went into daily life as much as battles. Nowak and senior game designer Ondřej Bittner described studying town laws, folk songs and archaeology (Warhorse). Deep Silver's article adds two deliberate changes for play: doors were often left open in the period, but the game puts locks on chests and trunks, and Warhorse avoids topics that need too much speculation but keeps essential ones even without evidence for a particular village (Deep Silver).

Daily life is where reviewers found the most history. Game Rant lists water mills, baths, drying clothes, charcoal-making, butchers, blacksmiths, pilgrim badges and pigs that look like wild boars, and says the fighting stances and longsword combos such as halfswording come from period techniques, with armor worn in authentic layers (Game Rant). See Combat Guide and Armor and Clothing.

Kuttenberg and its silver

Kuttenberg was the richest town in the kingdom because of its silver. Deep Silver says it was founded after silver ore was found nearby and grew into the region's center of trade, and Warhorse PR manager Tobias Stolz-Zwilling told Game Rant that its Italian Court was the king's seat away from Prague and the kingdom's central bank, where silver was minted into coins. He also says Sigismund occupied the town during the game's timeframe.

The game recreates the town as it stood in 1403. Warhorse called that its biggest challenge and worked with the town's archives, museums, universities and outside historians; the old town hall with its astronomical clock no longer exists, so Warhorse modeled its version on similar buildings in the region (Game Rant). Warhorse says its Kuttenberg is "some ten times larger" than the first game's Rattay (Warhorse).

Mining and smelting are part of the main story. In the quest Via Argentum a foreman explains shifts, hazards and smelting, the smelting works sit in Grund, and minting tools appear at a secret mint and the Italian Court (Game Rant). The city's people are mixed: Game Rant describes a large German population, Italians tied to the royal mint, Jewish characters, Cumans, a Romani camp and a Polish character. The places are on Kuttenberg.

Trosky Castle and the Bohemian Paradise

Trosky Castle, where the game begins, is a real castle. Deep Silver says it was built around 1380 between two basalt outcrops of a long-extinct volcano, and that its name comes from rocks that look like a collapsed castle. Its two towers are called the Maiden and the Crone (PCGamesN).

The sandstone maze east of the castle is real too. Deep Silver calls Apolena, "Apollonia" in the game, a maze of rocks, paths and caves that historically sheltered outcasts and exiles (Deep Silver); in the game its caves hold bandits. See Trosky Region.

Sedletz and Suchdol

Sedletz Monastery stands on the east side of the Kuttenberg region, and its chapel and crypt are the setting of the side quest Thou art but dust... (Game Rant). The third story expansion, Mysteria Ecclesiae, sends Henry into the quarantined monastery with the healer Sigismund Albicus, who has ties to King Wenceslas, to find the source of a deadly plague, among Teutonic guards in disturbed crypts (PLAION).

The siege of Suchdol is where the game opens and ends. The game sets it in 1403, with Markvart von Aulitz leading Sigismund's forces (TheGamer); a GamesRadar+ feature is reported to place the historical siege in 1402. The siege quests are on Main Quests in Kuttenberg.

Which characters are real

Game Rant counts nine real people among the game's cast, and Wenceslas and Jan Hus are named without appearing (Game Rant). What history records of each, and what the game changes:

Character In history In the game
Sigismund King of Hungary, Wenceslas's half-brother The overarching enemy; a secret ending notes that the real Sigismund died in 1437 (Game Rant)
Jan Žižka Hussite leader, one-eyed; only his last years are well documented (TheGamer) Mostly invented; Henry is the one who strikes his eye, which history does not record
Hans Capon Based on Jan Ptáček of Pirkštejn, 15 in 1403 and under his uncle Hanush's guardianship (TheGamer) Aged up to 20; his match with Jitka of Kunstadt is largely invented, though probably arranged
Markvart von Aulitz A noble loyal to Sigismund who died of an arrow wound in 1402 (TheGamer) His death is moved to the end of the sequel
The Dry Devil (Hynek of Kunstadt) A soldier and robber knight of the Moravian Margraviate Wars who organized a defense against over 12,000 invaders (TheGamer) Henry reunites his gang in the Kuttenberg region (TheGamer)
John II of Liechtenstein Backed Wenceslas and later helped free him; the Austrian dukes took his estates and imprisoned him (TheGamer) Henry's informant in Kuttenberg; the rescue is not shown
Radzig Kobyla Real (Game Rant) Henry's real father, who sends him to Trosky (TheGamer)
Otto von Bergow Real (Game Rant) Lord of Trosky, on Sigismund's side
Jobst of Moravia Margrave, real (Game Rant) Opposes Sigismund; persuaded to help fund an army (TheGamer)

Invented characters with real roots

Henry is not based on one person. His name was common at the time and Skalitz is a real place (TheGamer); Father Godwin and Istvan Toth are invented as well (Game Rant). See Henry of Skalitz.

Several fictional characters borrow from real people and legends, per TheGamer. Katherine draws on Žižka's family: his mother was named Katherine or Johanna, and he married two women named Katherine. Musa of Mali combines Mansa Musa and Ibn Battuta, author of the travelogue "Rihla". Kunzlin Ruthard is named after a noble who bought the Maleshov fortress in 1364, and Rosa comes from a Kuttenberg legend about a noble's daughter locked in a cellar who later haunted the manor. The cast is on Characters.

The sequel widened who appears in Bohemia. TheGamer says it answered criticism of the first game with more ideological variety, a larger female cast and a "time-accurate approach to racial diversity" (TheGamer). How else it differs is on Differences from the First Game.

Weapons of the period

Crossbows and early firearms are new to the series and belong to the period. Warhorse added crossbows alongside swords, axes, maces, bows and halberds (Warhorse), and Game Rant notes crossbows, early firearms and cannons among the game's history lessons (Game Rant). Warhorse warns that a badly kept gun can "explode in your hands". See Firearms and Bows and Crossbows.

Frequently asked questions

Is Kingdom Come: Deliverance 2 historically accurate? Kingdom Come: Deliverance 2 is set in real places in Bohemia in 1403 with many real nobles, but Warhorse aims for "historical immersion" rather than a one-to-one recreation, per TheGamer. It invents most of what its real people do and moves some events, such as Markvart von Aulitz's death.

When is Kingdom Come: Deliverance 2 set? Kingdom Come: Deliverance 2 is set in 1403, a couple of weeks after the first game ends, during the war between King Wenceslas IV and King Sigismund of Hungary (TheGamer).

Is Kuttenberg a real place? Yes: Kuttenberg in Kingdom Come: Deliverance 2 is today's Kutná Hora, a town about 70 km east of Prague that grew rich on silver and housed the royal mint in its Italian Court (Game Rant).

Was Jan Žižka a real person? Yes: Jan Žižka, Henry's ally in Kingdom Come: Deliverance 2, was a real Hussite leader with one eye, but only his last years are well documented, so most of his story in the game is invented (TheGamer).

Was Henry of Skalitz a real person? No: Henry, the hero of Kingdom Come: Deliverance 2, is fictional and not based on one person, though his name was common at the time and Skalitz is a real place (TheGamer).

Was Hans Capon real? Hans Capon in Kingdom Come: Deliverance 2 is based on the real Jan Ptáček of Pirkštejn, who was 15 in 1403; Warhorse aged Hans up to 20 (TheGamer).

Is Trosky Castle real? Yes: Trosky Castle in Kingdom Come: Deliverance 2 is a real castle built around 1380 between two basalt outcrops of an extinct volcano, per Deep Silver.

Sources

Moments

Kingdom Come: Deliverance Story Recap

Warhorse Studios

  1. Kingdom Come: Deliverance 2 is set in the Kingdom of Bohemia in 1403, a couple of weeks after the first game ends…

Kingdom Come: Deliverance II Official Story Trailer

Warhorse Studios

  1. Bohemia in 1403 was a kingdom without its king. Warhorse's own summary of the series' history, on the first game's…

Kingdom Come: Deliverance II Official Game Reveal

Warhorse Studios

  1. Warhorse aims for believable detail, not a reenactment. It told TheGamer that the game is not a one-to-one recreation…
  2. The game recreates the town as it stood in 1403. Warhorse called that its biggest challenge and worked with the town's…
  3. Trosky Castle, where the game begins, is a real castle. Deep Silver says it was built around 1380 between two basalt…

Kingdom Come: Deliverance II Official Live Action - Combat

Warhorse Studios

  1. Daily life is where reviewers found the most history. Game Rant lists water mills, baths, drying clothes…
  2. Crossbows and early firearms are new to the series and belong to the period. Warhorse added crossbows alongside…

Kingdom Come: Deliverance II Official Live Action - Kuttenberg

Warhorse Studios

  1. Kuttenberg was the richest town in the kingdom because of its silver. Deep Silver says it was founded after silver ore…

Kingdom Come: Deliverance II - Mysteria Ecclesiae DLC Launch Trailer

Warhorse Studios

  1. Sedletz Monastery stands on the east side of the Kuttenberg region, and its chapel and crypt are the setting of the…

Photos

Monks in black habits walk in pairs along a wet cobbled road toward a tall Gothic church with pointed windows and a spire, the low sun behind it and trees framing the view.

See also

About this page

Last updated Oct 25, 2026 by the Vi.ki team. Page text CC BY-SA 4.0.

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